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My package adds syntax highlighting for Interactive Shader Format (ISF) files. ISF is a GLSL-based format for describing GPU shaders, widely used in VJ tools, creative-coding environments, and video-effects hosts such as VDMX, ISF editors on the web, and similar applications. Fragment shaders are typically saved as
.fs, vertex shaders as.vs, and combined documents as.isf; all three extensions are registered.The package is a pure syntax contribution — no commands, menus, key bindings, color schemes, or settings UI. It extends standard GLSL highlighting with ISF-specific awareness: the JSON metadata block in the leading
/* { ... } */header, ISF uniforms (PASSINDEX,RENDERSIZE,isf_FragNormCoord,TIME,TIMEDELTA,DATE,FRAMEINDEX), ISF image-sampling macros (IMG_PIXEL,IMG_NORM_PIXEL,IMG_SIZE,IMG_THIS_PIXEL,IMG_THIS_NORM_PIXEL,isf_vertShaderInit), and ISF input types (event,bool,long,float,point2D,color,image,audio,audioFFT).It is forked from euler0/sublime-glsl, which provides only plain GLSL highlighting and has no ISF awareness. There are no packages like it in Package Control.